4-1947 Lawrence Avenue West
Toronto, ON M9N1H3
cell: (416) 294-4170
|Character TD, Mr. X Inc.
In addition to working on two pitch projects (both of which were successful in winning work), I also have worked on the following films:
|Programmer, FUNhouse Interactive. Continuing on the relationship I built through doing freelance projects for FUNhouse, I am now an official tools programmer and part-owner. I also double as a graphic designer and Flash programmer. Our current product is TradigTOOLS, a traditional animation helper for Maya.||March 2008 - Present|
|Freelancer. Projects have included character rigging, headshot photography, web design (HTML and Flash), custom graphics creation, MEL / Python Scripting for Autodesk Maya, and tutorial video motion graphics and editing.||2006 - Present|
|Intermediate Character TD, Bedlam Games. Responsibilities included migration of pre-existing rigs and animations from Motion Builder to Maya 2012, building a Maya pipeline for the export, retargeting, and processing of animations for the Unreal Engine, and building the autorig to be used on all new animated characters in Maya. I also built particle effects, a few shaders, and did preliminary level layouts for Gammaworld. Unfortunately, Bedlam declared bankruptcy.||April 2011 - July 2011|
|Supervising Technical Director / CG Animator, March Entertainment. Responsibilities included animating shots, rigging characters, managing the creation and quality of assets, modeling, pipeline tool programming in Python and MEL, and on-set VFX supervision for the live action shoot of Mia and Me in Florence, Italy. Projects included Mia and Me, the first and second volumes in the the Playmobil DVD series, and various development projects. I also consulted on game design for the Yamroll and Dex Hamilton Flash games for CBC.||April 2009 - April 2011|
|Character Setup Artist / Animator, Red Rover Studios. Rigged multiple secondary characters and supported the lead character set-up artist on the main characters. Scripted solutions in both Python and MEL for Maya 2008, including a custom API node. Other responsibilities included character modeling, scene finaling, file rebuilding, and fur wrangling. I wore a lot of hats. The project was a three-minute feature-quality teaser for Ollie the Otter.||August 2008 - March 2009|
|Kappa Gamma Psi, National Professional Performing Arts Fraternity|
|Conversational Japanese and Japanese Reading / Writing.||
Alumni of Animation Mentor. (Graduated January 2010)
Bachelor of Drama, Ithaca College, Ithaca NY. Class of 2002, GPA 3.5.
References available upon request.